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Ech0Chamber

4 Game Reviews w/ Response

All 11 Reviews

Got mad and gave up. When I became deceased from a lack of oxygen, the game suddenly takes a massive performance hit on my chrome tab. It took 10 whole minutes to close the tab. I'm very curious as to why a blank black screen caused my PC fans to turn into turbine engines.
Nothing too snazzy, just an astronaut platform game. I love how the background moves subtly with your movements. Reminded me of GBA games I used to play as a kid. The soundtrack wasn't just one looping theme the entire time, so nice to know you made the effort to include more than one track. Even bothering to include an impact sprite for when they fell is neat.

ImmanentDeath responds:

That is very strange, because I didn't experience any performance issues when testing, but I think I know what the problem is. I'm releasing a patch and I hope it fixes it. Thank you for letting me know.

I like the rewind mechanic, and use of the wand. Sometimes I'm not fast enough with the arrow keys to move the wand over the objects in time, but I just have to learn object placement for the next time. I'd like a retry option, so if I know I messed up, and don't have enough time I can just go back to the beginning without waiting for the timer to run out.

Sonucais responds:

Thank you for your time beating the game. We had no time to implement a pause option but if this project is recreated in, I don't know, GMS2, I will make sure to add a Pause with a retry and exit option.

Obviously a fix for the frame rate is to play it on the desktop of course. It really doesn't take away from it being a puzzle game. The keyboard input remains consistent, so the frame rate drop doesn't make it unplayable. I do find it a bit tedious that I can still walk into the spikes while they are up and get myself killed on accident, but my poor timing is what's at fault if I fail to get past them. I had to think about who I rescued first, and in what order they should be rescued, so I don't indirectly mess it up for myself. Also which tiles I walk on, because at some point I didn't know how to retry the level if I got myself trapped in a corner with the villagers. I learned though when I pressed escape. The art direction was managed well for model and level design. I also like that the main character was chosen to be a plague doctor.
The game mechanics are built as is, and done right. Being "Snake" was what inspired it. It has its own twist with rescue order as to make you think about more than going straight for the finish. Some puzzle games are infuriatingly difficult, and some are still challenging but feel satisfying to learn and complete. Thank you for this experience.

MonoFlauta responds:

Thank you for the complete review!
The frame rate we knew it would be an issue in browser for some people. Sadly, the game was made for a game jam and it wasn't optimised at all. Glad you had been able to play it though and sorry for the inconvenience.
We are planning to make a new bigger version of the game. Between the new changes it will have, we are planning the spikes to don't move by time, instead they will move each time you walk. That way it will give more strategy to the game and it will fix the tedious problem of people running through the spikes.
Other than that, we are happy that you liked the game, hope you can try the expanded version once we finish it and thank you once again for your review :)

Woke up this morning bored, and decided to open up NG, and see the latest games on the platform. Saw this, and thought "Alright sure why not." The game art style remains consistent, with a gradual increase in difficulty for each level.
My gamer instincts proved me wrong today when I thought clicking menu would pause it. Kinda had to get used to how the jumping mechanic works to reach certain places, and I think there's a high jump, but it requires specific timing that I'd only get on accident. Getting that shape collector medal proved extremely difficult. I still haven't got it, so cheers to anyone who does though!

MrD69 responds:

Hello thank you for playing :) you are correct that some of the shapes require a high jump to reach the intention is to add a power up that will allow double jump. I made this for a game jam so i hope to keep work on it now the time for the jam has ended

Ech0Chamber, ace inflation artist & Newgrounds patriot.
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Echo Chamber @Ech0Chamber

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