00:00
00:00
Ech0Chamber

5 Game Reviews w/ Response

All 11 Reviews

Got mad and gave up. When I became deceased from a lack of oxygen, the game suddenly takes a massive performance hit on my chrome tab. It took 10 whole minutes to close the tab. I'm very curious as to why a blank black screen caused my PC fans to turn into turbine engines.
Nothing too snazzy, just an astronaut platform game. I love how the background moves subtly with your movements. Reminded me of GBA games I used to play as a kid. The soundtrack wasn't just one looping theme the entire time, so nice to know you made the effort to include more than one track. Even bothering to include an impact sprite for when they fell is neat.

ImmanentDeath responds:

That is very strange, because I didn't experience any performance issues when testing, but I think I know what the problem is. I'm releasing a patch and I hope it fixes it. Thank you for letting me know.

It is a concept that could definitely be added onto. Maybe variants of the red units AI wise. One might strafe towards you at random intervals forcing you to be more precise with your aim, and another that mimics your movement direction requiring you to pay more attention to them.
You can make good games even with a simple style. It might not be what you imagine, but it's possible to make it fun and interesting in its own way without overthinking it.

There was a bug at some point where the mobs refused to spawn, and that happened for me after round 2 ended and 5 ended. Though it happens sometimes with no specific pattern. I had a feeling that an enemy may have spawned out of bounds, so I was unable to advance further.
The game also freezes if I click off it for too long. Like as I was typing this review it broke on me, and would only fix unless I refreshed the page.

Flerrick responds:

Yeah the game isnt exactly polished as its my first and I choose to make it in a day, I might implement more enemy types and more quality of life changes overall if I continue to work on it, but I never get too inspired because im really bad at drawing and I think that limits me a lot(considering I'm also not great at programming), but thank you for the feedback.
About the bug, I had a few problems when trying to put it on this site so I had to make some resolution changes, didnt happen to me when playtesting but I imagine they are bound to happen as I did it in a bit of a hurry.

I like the rewind mechanic, and use of the wand. Sometimes I'm not fast enough with the arrow keys to move the wand over the objects in time, but I just have to learn object placement for the next time. I'd like a retry option, so if I know I messed up, and don't have enough time I can just go back to the beginning without waiting for the timer to run out.

Sonucais responds:

Thank you for your time beating the game. We had no time to implement a pause option but if this project is recreated in, I don't know, GMS2, I will make sure to add a Pause with a retry and exit option.

Obviously a fix for the frame rate is to play it on the desktop of course. It really doesn't take away from it being a puzzle game. The keyboard input remains consistent, so the frame rate drop doesn't make it unplayable. I do find it a bit tedious that I can still walk into the spikes while they are up and get myself killed on accident, but my poor timing is what's at fault if I fail to get past them. I had to think about who I rescued first, and in what order they should be rescued, so I don't indirectly mess it up for myself. Also which tiles I walk on, because at some point I didn't know how to retry the level if I got myself trapped in a corner with the villagers. I learned though when I pressed escape. The art direction was managed well for model and level design. I also like that the main character was chosen to be a plague doctor.
The game mechanics are built as is, and done right. Being "Snake" was what inspired it. It has its own twist with rescue order as to make you think about more than going straight for the finish. Some puzzle games are infuriatingly difficult, and some are still challenging but feel satisfying to learn and complete. Thank you for this experience.

MonoFlauta responds:

Thank you for the complete review!
The frame rate we knew it would be an issue in browser for some people. Sadly, the game was made for a game jam and it wasn't optimised at all. Glad you had been able to play it though and sorry for the inconvenience.
We are planning to make a new bigger version of the game. Between the new changes it will have, we are planning the spikes to don't move by time, instead they will move each time you walk. That way it will give more strategy to the game and it will fix the tedious problem of people running through the spikes.
Other than that, we are happy that you liked the game, hope you can try the expanded version once we finish it and thank you once again for your review :)

Woke up this morning bored, and decided to open up NG, and see the latest games on the platform. Saw this, and thought "Alright sure why not." The game art style remains consistent, with a gradual increase in difficulty for each level.
My gamer instincts proved me wrong today when I thought clicking menu would pause it. Kinda had to get used to how the jumping mechanic works to reach certain places, and I think there's a high jump, but it requires specific timing that I'd only get on accident. Getting that shape collector medal proved extremely difficult. I still haven't got it, so cheers to anyone who does though!

MrD69 responds:

Hello thank you for playing :) you are correct that some of the shapes require a high jump to reach the intention is to add a power up that will allow double jump. I made this for a game jam so i hope to keep work on it now the time for the jam has ended

CountryHumans enthusiast, and inflation fetish artist. I make balloons out of countries.
You may need to take medication after viewing my gallery.

Echo Chamber @Ech0Chamber

Age 23, Escaping New York

Economy

University of Knowledge

Ontario, Canada

Joined on 7/10/19

Level:
29
Exp Points:
8,795 / 9,340
Exp Rank:
4,109
Vote Power:
7.02 votes
Art Scouts
10+
Rank:
Master Sergeant
Global Rank:
1,166
Blams:
3,248
Saves:
4,406
B/P Bonus:
28%
Whistle:
Deity
Trophies:
2
Medals:
152
Supporter:
2y 3m 25d